21057_FindtheWinningMove

2022-5-16 18:18| 发布者: Hocassian| 查看: 50| 评论: 0|原作者: 肇庆学院ACM合集

摘要:
C:\Users\Administrator\Downloads\2019-10-12-10-14-3-89504793452699-Problem List-采集的数据-后羿采集器.html

Pro.ID

21057

Title

Find the Winning Move

Title链接

http://10.20.2.8/oj/exercise/problem?problem_id=21057

AC

1

Submit

1279

Ratio

0.08%

时间&空间限制

  • Time Limit: 3000/1000 MS (Java/Others)     Memory Limit: 65536/32768 K (Java/Others)
  • 描述

    4×4 tic-tac-toe is played on a board with four rows (numbered 0 to 3 from top to bottom) and four columns (numbered 0 to 3 from left to right). There are two players, x and o, who move alternately with x always going first. The game is won by the first player to get four of his or her pieces on the same row, column, or diagonal. If the board is full and neither player has won then the game is a draw.

    Assuming that it is x's turn to move, x is said to have a forced win if x can make a move such that no matter what moves o makes for the rest of the game, x can win. This does not necessarily mean that x will win on the very next move, although that is a possibility. It means that x has a winning strategy that will guarantee an eventual victory regardless of what o does.

    Your job is to write a program that, given a partially-completed game with x to move next, will determine whether x has a forced win. You can assume that each player has made at least two moves, that the game has not already been won by either player, and that the board is not full.

    输入

    The input contains one or more test cases, followed by a line beginning with a dollar sign that signals the end of the file. Each test case begins with a line containing a question mark and is followed by four lines representing the board; formatting is exactly as shown in the example. The characters used in a board description are the period (representing an empty space), lowercase x, and lowercase o. For each test case, output a line containing the (row, column) position of the first forced win for x, or '#####' if there is no forced win. Format the output exactly as shown in the example.

    输出

    Description

    4×4 tic-tac-toe is played on a board with four rows (numbered 0 to 3 from top to bottom) and four columns (numbered 0 to 3 from left to right). There are two players, x and o, who move alternately with x always going first. The game is won by the first player to get four of his or her pieces on the same row, column, or diagonal. If the board is full and neither player has won then the game is a draw.

    Assuming that it is x's turn to move, x is said to have a forced win if x can make a move such that no matter what moves o makes for the rest of the game, x can win. This does not necessarily mean that x will win on the very next move, although that is a possibility. It means that x has a winning strategy that will guarantee an eventual victory regardless of what o does.

    Your job is to write a program that, given a partially-completed game with x to move next, will determine whether x has a forced win. You can assume that each player has made at least two moves, that the game has not already been won by either player, and that the board is not full.

    Input

    The input contains one or more test cases, followed by a line beginning with a dollar sign that signals the end of the file. Each test case begins with a line containing a question mark and is followed by four lines representing the board; formatting is exactly as shown in the example. The characters used in a board description are the period (representing an empty space), lowercase x, and lowercase o. For each test case, output a line containing the (row, column) position of the first forced win for x, or '#####' if there is no forced win. Format the output exactly as shown in the example.

    Output

    For this problem, the first forced win is determined by board position, not the number of moves required for victory. Search for a forced win by examining positions (0, 0), (0, 1), (0, 2), (0, 3), (1, 0), (1, 1), ..., (3, 2), (3, 3), in that order, and output the first forced win you find. In the second test case below, note that x could win immediately by playing at (0, 3) or (2, 0), but playing at (0, 1) will still ensure victory (although it unnecessarily delays it), and position (0, 1) comes first.

    Sample Input

    ?
    ....
    .xo.
    .ox.
    ....
    ?
    o...
    .ox.
    .xxx
    xooo
    $

    Sample Output

    #####
    (0,1)

    Source

    样例输入

    ?
    ....
    .xo.
    .ox.
    ....
    ?
    o...
    .ox.
    .xxx
    xooo
    $

    样例输出

    #####
    (0,1)

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